Nuklear

A Nuklear é uma API de GUI de modo imediato, multiplataforma, escrita em C89.

Exemplos

Nuklear + GLFW3

(Tirado do repositório oficial da Nuklear)

//#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>

#include <GL/glew.h>
#include <GLFW/glfw3.h>

#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_GLFW_GL3_IMPLEMENTATION

#include "3rd party/Nuklear/nuklear.h"
#include "3rd party/Nuklear/nuklear_glfw_gl3.h"

using namespace std;

static void error_callback(int e, const char *d)
{printf("Error %d: %s\n", e, d);}

#define WINDOW_WIDTH  800
#define WINDOW_HEIGHT 600

#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024

int main(int argc, char *argv[])
{
    static GLFWwindow *win;
    int width = 0, height = 0;
    struct nk_context *ctx;
    struct nk_color background;

    if (!glfwInit()) {
        fprintf(stdout, "[GFLW] failed to init!\n");
        exit(1);
    }

    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
    win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
    glfwMakeContextCurrent(win);
    glfwGetWindowSize(win, &width, &height);

    /* OpenGL */
    glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
    glewExperimental = 1;
    if (glewInit() != GLEW_OK) {
        fprintf(stderr, "Failed to setup GLEW\n");
        exit(1);
    }

    ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS);

    {
        struct nk_font_atlas *atlas;
        nk_glfw3_font_stash_begin(&atlas);
        nk_glfw3_font_stash_end();
    }

    background = nk_rgb(28, 48, 62);

    while( !glfwWindowShouldClose(win) ){
        /* Input */
        glfwPollEvents();
        nk_glfw3_new_frame();

        /* GUI */
        if( nk_begin( ctx, "Demo", nk_rect( 50, 50, 230, 250 ),
                      NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
                      NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE) )
        {
            enum{EASY, HARD};
            static int op = EASY;
            static int property = 20;
            nk_layout_row_static(ctx, 30, 80, 1);

            if( nk_button_label(ctx, "button") ){
                fprintf(stdout, "Button pressed\n");
            }

            nk_layout_row_dynamic( ctx, 30, 2 );
            if( nk_option_label( ctx, "easy", op == EASY ) )
            {
                op = EASY;
            }
            if( nk_option_label( ctx, "easy", op == HARD ) )
            {
                op = HARD;
            }

            nk_layout_row_dynamic( ctx, 25, 1 );
            nk_property_int( ctx, "Compression:", 0, &property, 100, 10, 1 );

            nk_layout_row_dynamic( ctx, 20, 1 );
            nk_label( ctx, "background:", NK_TEXT_LEFT );
            nk_layout_row_dynamic( ctx, 25, 1 );

            if( nk_combo_begin_color( ctx, background, nk_vec2( nk_widget_width( ctx ), 400 ) ) )
            {
                nk_layout_row_dynamic( ctx, 120, 1 );
                background = nk_color_picker( ctx, background, NK_RGBA );
                nk_layout_row_dynamic( ctx, 25, 1 );
                background.r = (nk_byte)nk_propertyi(ctx, "#R: ", 0, background.r, 255, 1, 1);
                background.g = (nk_byte)nk_propertyi(ctx, "#G: ", 0, background.g, 255, 1, 1);
                background.b = (nk_byte)nk_propertyi(ctx, "#B: ", 0, background.b, 255, 1, 1);
                background.a = (nk_byte)nk_propertyi(ctx, "#A: ", 0, background.a, 255, 1, 1);
                nk_combo_end(ctx);
            }
        }
        nk_end(ctx);

        {
            float bg[4];
            nk_color_fv(bg, background);
            glfwGetWindowSize( win, &width, &height );
            glViewport( 0, 0, width, height );
            glClear( GL_COLOR_BUFFER_BIT );
            glClearColor( bg[0], bg[1], bg[2], bg[3] );

            // nk_glfw3_render change the rendering state
            nk_glfw3_render( NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER );
            glfwSwapBuffers(win);
        }
    }

    nk_glfw3_shutdown();
    glfwTerminate();
    return 0;
}

Links

https://github.com/vurtun/nuklear Repositório oficial da Nuklear

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